新しいデータパックが出ました。一度除去されたJ2M3雷電が仮想イベント用に、テストに再追加されています。B25C,G4M2も追加されました。
他には、高解像度サポート、一分欠如していたコックピット内部テクスチャーの追加(←凄くいい)、ダメージ状態のアート追加、
フライトモデル修正等が含まれます。
ADDITIONS since last version:
- Added J2M3 back into the lineup, with a major 3D upgrade including new parts and full animation
- J2M3 cockpit remapped. 2D textures are temporary stand-ins so it could be rushed to the front
- Added the G4M2 Betty interior and exterior 3D model - Silo 3D artist
- Added empty folders for custom sounds for P-39 and Ki-48
- Added damage textures for the J2M3 Raiden - Razer 2d artist
- Added elevator trim indicator to the A6M2, A6M2-N, A6M3/32, and A6M3/22 cockpits
- Added fuel selector animation to the zero cockpits
- Added damage state 3d model and animation to Jeep and parked jeep
- Added damage state 3d model and animation to CCKW cargo truck
- Added damage state 3d model and animation to CCKW fuel truck
- Added new vehicle: US 3/4 ton bomb service truck
- Added test flight visuals for Ki-48 Lily, G4M Betty, J2M Raiden, A6M2-N Rufe
- Added test flight visuals for F4U-1, F4F
- Added preliminary G4M cockpit textures - loammo 2d artist
- Added G4M external textures - loammo 2d artist
- Added new instrument, US ADF/Compass type 3
- Added cockit 3d and temp. 2D for B25 cockpit - jedi 3d artist
- New field texture: salamaua field
- NEW AIRPLANE: B25C joins the open beta datapack.
- NEW AIRPLANE: G4M2 joins the open beta datapack.
- NEW AIRPLANE: J2M3 joins the open beta datapack.
- Added 4 new "what-if" scenarios to highlight the J2M3 and other later-war planes. The J2M3 scenarios are arranged in a best 2 of 3 setup, and are currently triggered if the campaign lasts past August 1943.
- Added damage textures for the G4M Betty - razer 2d artist
- Added Flight Model for G4M1 Betty (Model 11)
- New: High res internal and external textures for G4M2! (first pass)
- New: High res external textures for B-25s! (first pass)
- Brand new TPC (map), with place names and better geographical resolution. We will be adding more place names as we go.
- New: High res external textures for the TBF-1 and -1C
- New: High res external textures for the Ki-44 and Ki-43
CHANGES & BUG FIXES since last version:
- Switched back to the original Naca 0009 airfoil, newer one had too much drag in situations when slip angle wasn't exactly 0.
- B5N2 Kate External textures tweaked.
- Renamed missions in test flights slightly to make it less confusing for new players.
- Fixed bug in TR Training Mission: Solo Flight, disengage occurred before you could complete the flight.
- Tweaked scenario B2: guadalcanal beachhead: Allieds now have targets to bomb at gaudalcanal.
- B-25 default external textures upgraded to "finished" status.
- J2M3 external textures upgraded to take advantage of latest J2M3 3d changes.
- Fixed bug in P40E and N test flight scenarios causing air start mission to start with no fuel.
- Tweaked all zero cockpit textures to work with new elevator trim indicator 3d/anims
- overhauled damage models for Japanese and US trucks, jeeps, and fuel trucks to make them more vulnerable to strafing and bomb damage
- fuel gauge for droptank now works on the A6M2, A6M3/32, and A6M3/22 zeros
- Damage models for all ships overhauled. Ships should be easier to sink.
- Tweaked damage model of the generic palm tree
- Tweaked FM for a6m2 and Rufe with new elevator data and deflect_times reset for 50 deg/s.
- All TR FMs tweaked
- Terrain tweaked: Munda shifted closer to RL position, Wau moved to RL position
- F4U-1, -1A, -1C, -1D cockpits upgraded: trim tab controls, gun arming switches, brake lights, and improved gun smoke effects
- scenario E4, Raid on Wau upgraded: wau moved to RL position, runway flatter (but still a tough one, as it was historically), p40s have ground starts, disengage distance increased for mission 1, Betty replaces Ki-45 sub, IJN planes have better takeoff formation; furball mission (#3), planes closer to together on start.
- G4M betty replaces B5N in all scenarios that B5N Kate was subbing for the Betty. Current betty is G4M2, we are working on a G4M1 for the next datapack.
- B-25C replaces A-20 sub for scenario G1 Raid on Rabaul. We will be creating additional B-25 scenarios now that it is available.
- B5N2 Kate FM updated to reflect better flight data received. Still researching the airfoils, they are approximations currently.
- SBD-3 FM tweaked for better dive brake & flap physics.
- Modified US bomb 3d models to use a smaller texture (same pixel resolution for the bomb). Eventually, all TR ordnance will be moved to separate, model-specific texture files for more efficient use of texture memory.
- All TR scenarios re-saved in a more encapsulated format to make it easier to exchange scenarios.
- Added a gunkick animation to the nose guns of the Zeros (cockpit view)
- Added spray trails to a6m2-n pontoon and floats
- Made hit sprites for ground targets more visible
- Fixed bug with some textures having non-power-of-two sizes (ex: 20x20, 257x256, etc)
- Rabaul East and Henderson fields now use higher res (4x) Pierced Steel Planking detail textures.
- G4M2 tweaks: bomb locations, ground stance
- Implemented new control surface deflections for the Ki-45 KAI a based on new data
- P-40E and P-40N FM tweaked, both were approximately 10 mph too slow.
- Removed disengage distances from IJN side in scenario a1/Gavutu. Flying boats and seaplanes MUST return to Gavutu Island to land. USN forces will still disengage, because they have no carriers to return to.
- Scenario C1: Take Buna overhauled. Mission 2 & 3 are quick fight air start missions. Mission 1 is now both sides starting with takeoffs, and no disengagement zone. Two new fields populated, Dobadura #7, and Dobadura/Horanda #4.
- Tweaked B-25 Flight models
- AA emplacements will now be more vulnerable to ACCURATE machine gun fire. Because of the shape of the revetments, only a near vertical attack willwork on the 75mm and 105mm emplacements. 20mm emplacement has a lower, more vulnerable revetment.