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DAOC PvP Fun Club

The author, lv50 Shadowblade named Ellwing, belongs to the guild
Emblem Nirvana@Mordred server

You ar the th visitors
since 1/16/2001
                Last updated 6/10/2003







DAOC News from Herald

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Dark Age of Camelot

Version 1.60 Release Notes

Monday, February 24, 2003

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抜粋:
LFGWindowがソート(並べ替え)可能に。
AEスペルが同グループ内のアーチャーのカモフラージュを壊すことをなくした。
RRのMAXは11
あるクラスの組み合わせのDuelでexpが得られることがあったが修正。
BondancerのPetのレベル取得法修正。
チャットグループが最大200人まで可能に。
ステルス/脱ステルスに約1.5秒のタイマーを付けた。
ステルスSpamExploitを出来ないようにするのが目的である。
BonedancerがFocussnareを使うとpowを全て消費してしまっていたのを修正。
ランダム生成のアイテムのボーナス値をスペルクラフト製品と見合うように増加。
NecはConが3以下になるとPetを召喚することは出来なくなる。
以下略


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Dark Age of Camelot

Version 1.59 Release Notes

Thursday, January 23, 2003

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抜粋:
Windowモード解禁。
武器にぬった毒がゾーン後消えることは無くなった。
新ペットコマンド追加。
LFGシステムがゾーンが違っても働くように変更。
Hideしているプレイヤーを/invite出来無くした(PvP鯖)
デバッフ等ネガティブな効果の上書きが、Effectの強い効果>Effectの弱い効果になるように変更。
Savageの自己Parryバッフがきちんと働くように修正。
NecromancerのPurgeがきちんと働くように修正。
NecromancerがShadeモード時にチャージアイテムを使えなくした。
スペルクラフトの材料のスタックを1→10に修正。
/assistの反応時間短縮。
買い物時、纏め買い出きるようにした。(アイテムをつまんでBUYボタンをShift+左クリック)。

TheugistのペットがMez・Rootされることは無くなった。
TheugistのAEMezの半径を350に変更。
TheugistのPetのSummon範囲を2000に変更。

WizardのPBAEのCastTimeを2.5secに変更。これはSMのPBAEと同等である。

Friarの自己バッフの持続時間を10→15分に変更。

Sorcerer/CabalistのLV48自己シールドの値を250に変更。
Sorcererのチャームライン強化。なんでもチャーム可能に。
Sorcererに新RA(MinionControl)追加。
SorcererのAE半径を350に拡大。
SorcererにPowerRegenバッフ追加。
SorcererにMez時間短縮バッフと短縮チャントを追加。

ThaneのシングルターゲットCastDDのRecastタイマーを無くした。
Thaneの自己StrバッフをStr/Conバッフに変更。




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Dark Age of Camelot

Version 1.58 Release Notes

Tuesday, January 7, 2003

=====================================

WidowsModeは先送り。

Dragonを倒すとRespecアイテムが手に入る。

NecromancerのLOS問題は解決。
他(Encha等)のLOS問題は修正はして一応改善はされたが、
まだ完全には解決していない。

PvP鯖の改善
    PvPで得られるExp量を増やした。
    PvP死亡後のNoReward(無報酬)時間を15分から5分に短縮した。
    LV30以下のMOBを倒して得られる経験値を増やした。
    LV30以下の初級ダンジョンは安全地帯(NoPvPゾーン)とした。
    新しくつくったキャラクターは自動的に、地域毎に用意されたギルドに所属する。
    これはプレイヤー間のコミュニケーションを促進し、PvP鯖への新規参入をし易くするためである。
    このギルドはいつでも/gc quitで抜けることが出来る。



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Dark Age of Camelot

Version 1.58 Test Release Notes

Monday, December 16, 2002

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ALT+TABでWindowModeに入れる(SIクライアントのみ)
Dragonを倒すとFullSkillリスペックとFullレルムスキルリスペックを可能にするアイテムを落とす。

PvP鯖のてこ入れ

新しくつくったキャラは自動的にシステム側で容易された新人用ギルドに所属。
新人用ギルドは各レルムに4つ存在し、キャラの出身地に応じて配属される。

このギルドはいつでも抜けることが可能である。

このギルドは新しくPvP鯖に参入したひとがPvP鯖コミュニティに馴染みやすくするためのものである。
#PvP鯖内でのレベルUPをともにする友人つくりがしやすくなるってことですね。
#LV10台前半での不毛な争いも大分減るとおもわれます・・・(w

LV1-30のモンスターを倒して得られる経験値の増加。

PCを倒して得られる経験値の増加。

NoRewardな時間を15分から5分へ短縮。Woot!


LV30以下の初級ダンジョンはPvP禁止区域に。
また中級クラスダンジョンにもレベルキャップ
- Cursed Tomb will be capped at 32
- Vendo Caves will be capped at 44
- Koalinth Caverns will be capped at 32



WINDOWED MODE MESSAGE

A note from Mark Jacobs, President of Mythic Entertainment:

Mythic has always been a company that listens to its customers and we will always continue to do so. Continuing in that tradition we present the community with the following update.

Cheating in online games, whether they are MMORPGs or not, is one of the scourges of the industry. Nothing can ruin one player's experience in a game faster than another player who cheats to the detriment of the honest player. We have always been strongly opposed to any program that benefits one player at expense of another player (or to the game itself). That is why we have always vigorously enforced our EUALA including its prohibitions of add-on programs. That is why we have banned players who cheat through any means. As part of this effort we have not allowed a “windowed mode” of DAoC to be used by the players with our consent. As a result of all these actions DAoC has seen very little in terms of cheating by the players and our players have benefited greatly by these efforts.

Even before we launched DAoC many of our players asked us to allow a windowed mode for DAoC. The reasons were of course varied, and many of them were compelling. However, they were not compelling enough for us to officially activate that mode. As DAoC has evolved and grown over the past year, the requests for this mode by players have increased, not decreased, over time. Once again, the players are putting forward compelling reasons, and once again we are faced with a tough decision. This time however we might be willing to take a chance where we weren’t before. With a fully trained CSR staff and anti-cheating methods that have been expanded and refined over the year, we are willing to listen very carefully to the DAoC community on this issue. If the majority of our community feels strongly enough to let us know that it favors having the ability to run DAoC in a windowed mode, we will enable it for DAoC. There are, of course, a few caveats here.

First, we are putting up a test version of the SI client with windowed mode enabled this week. During this time we hope that the community will help us test the impact of this feature on Pendragon.

Second, windowed mode will, at first, only be able to be run on the SI client. Like many other graphic features available only in SI, having a stable windowed mode works under DX8+ and the latest version of the game’s rendering engine. If the decision is made to enable windowed mode for the LIVE game, we will then work towards having a windowed mode available for some machine/card combinations for the classic client. Unfortunately, our tests so far indicate that many machine/card combinations do not work as well in windowed mode for the classic client as they do for the new client.

Third, even if windowed mode is enabled, Mythic will continue its aggressive policy against players who cheat and third-party programs that allow players to do so will still be prohibited. We will continue to enforce the current Rules of Conduct just as we did yesterday and are doing today. Our strong stance against cheating will not change, now or in the future.

Finally, we need to be clear that this is only a test of having a windowed mode for DAoC. This is an opportunity for the community to speak its voice clearly on this issue. Please use the usual feedback mechanisms (even posting on some sites if you wish) to let us know what you think of this possible change.



RESPEC NOTES

In order to give players the chance to respec at high levels, we've put in the ability to find objects in the world that will grant the player a realm ability or career specialization respec.

Because of their extreme power and high worth, these objects are currently found only on the dragons in each realm's mainland. On their death, Golestandt, Gjalpinulva, and Cuuldurach will now drop fifty Luminescent Stones. Half of these will be Full Career Skill respec stones, half Realm Skill respec stones. These stones can be traded or sold to other players as any other object in the game.

Luminescent stones can then be taken to special new type of NPC (listed below) and turned in to receive the associated Career or Realm respec.

Please note that after performing a respec, all choices made are your responsibility. Here are the respec NPCs, the objects they will take, and their respec abilities:

Camelot:
Ellette Redding - Luminescent Exerpise Stone – Career Skill Respec
Paiton Hazlett - Luminescent Exeregum Stone – Realm Skill Respec

Jordheim:
Tordis - Luminescent Exerpise Stone – Career Skill Respec
Haili - Luminescent Exeregum Stone – Realm Skill Respec

Tir na Nog:
Dywana - Luminescent Exerpise Stone – Career Skill Respec
Bretta - Luminescent Exeregum Stone – Realm Skill Respec



NEW THINGS AND BUG FIXES

- Windowed mode (see message above) is now available in the Shrouded Isles client, as is the ability to Alt-Tab in windowed and regular (non-windowed) mode. You'll see the ability to change modes in the Options menu on the character selection screen. Please note that you may have graphics problems and/or frame rate slowdown on certain computer/video card combinations. Also note that if you run other programs in the background you may experience significant performance issues. For complete information about running in windowed mode, visit the Camelot Support web site at www.support.darkageofcamelot.com. Please note that windowed mode is supported on a trial basis - we'll see how testing goes, then decide whether to take it live or not.

- NPCs that are charmed and have healing abilities now will generate more aggression.

- You can no longer control siege weapons in shade mode.

- You can now use left-axe styles on PVE and PVP servers if wielding Albion slashing or Hibernian blade weapons.

- Monsters will no longer accept stacked items as quest triggers.

- Necromancers now must be visible to their controlled creatures to perform "pet cast" spells. This fixes the exploit where Necromancers could park their pets in keep towers and wander around outside, and have their pets cast at the Necromancer's target.

- We fixed a bug where you could have a difficult time picking to select monster in dungeons or in front of objects.

- Damage adds are now clamped to be the maximum possible damage you could have done in a swing rather than the actual damage done (which was subject to randomness). This will allow those classes that have damage-adds but cannot spec in weapons (i.e. clerical classes) to once again be able to use damage-adds to help them solo monsters.

- When a player in a group casts an AE damage spell, it no longer puts everyone in the group into combat. This will mean that abilities such as Mystic Crystal Lore will now work the way they used to.



PVP SERVER NOTES

We've analyzed the player numbers and level progression on Modred and Andred and are now making some changes calculated to bring up the population of the PvP servers. Based on our analysis, we've found that even though players get more experience from killing other players, they still level slower than on the live servers on average because they take more deaths (both PvE and PvP) than do players on the normal servers. In light of this, we're making the following changes:

- We've increased the experience gained by killing level 1 - 30 monsters.

- Experience for killing other players has been increased.

- on PVP servers there's now a 5 minute timer for no experience, realm points, or gold. This timer used to be 15 minutes, which resulted in the majority of PvP kills not generating experience, realm points, or gold.

- Low level dungeons (those under 30th level) have been made PvP-safe (i.e. no kill zones).

- The maximum level cap for a few of the dungeons have been changed:

- Cursed Tomb will be capped at 32
- Vendo Caves will be capped at 44
- Koalinth Caverns will be capped at 32

- In patch 1.59 (i.e. the next live patch after this one), the maximum level cap for Catacombs of Cardova will be changed to level 45. The delay for the changes in these dungeons are dependent upon the epic quests that some classes may need to complete. It is highly recommended that players on the Arc of Ages and Craft of Retribution quests complete these quests before this change goes live.

- In order to ease new characters into the PvP server community, we're putting all newly created characters in a series of "newbie" guilds. These guilds are roughly based on the character's starting location, so all players in the same area will probably be in the same guild. There are four guilds per Realm, each named based on the geographical location. Characters can remove themselves from these guilds by doing a "/gc quit" any time. Please note that characters can technically remain in these guilds for the life of their character, should they choose to do so. Being automatically put in a guild at creation gives new characters an instant chat group and a sense of community with the other players around them. They can discard this guild at any time, and join a player-run guild when they meet the right guild.



Enjoy!

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Dark Age of Camelot

Camelot 1.56c Test Release Notes

Wednesday, November 27, 2002

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1.56bで導入された変更に伴う、クラススペシフィックなRespec。

LV30以上のPrimaryHealerはシングルラインのRespec
全てのPrimaryHealerはRealmRespec
HunterはFullRespec
全てのAssassinはRealmRespec



RESPEC NOTES

Due to the changes we introduced in 1.56b, we're giving the following respec options to the various classes affected by the changes:

- all primary healing classes over level 30 get a single-line respec (because of spread heal).

- all primary healing classes get a realm ability respec (because of heal battery).

- Hunters get a full respec (because of new wolf pets and melee combat changes).

- all Assassin classes get a realm ability respec (because of IP).

Please note that if you meet this criteria, but you already have a respec of the type listed here, you will not get an additional one - for example, if you are an Infiltrator with a Realm Respec that you haven't used, you won't get another one. But, if you are an Infiltrator who does not have a Realm Ability respec, you will be given one.



NEW THINGS AND BUG FIXES

- Characters in the main menu will now perform an emote after being selected.

- Optimized river code that should only update the river reflection when there is a river in view. This will speed up the framerate when you have no rivers in view.

- You will no longer fall through the water in dungeons

- If you are a necromancer in shade mode, your pet's health should be transmitted to your groupmate's group windows.

- If you have a controlled pet and you have no target, if your pet is attacked, you should auto-assume your pets target (as if you were attacked).

- Characters from the expansion classes should now be able to join the Orders for the mundane trades. Necromancers, Bonedancers, Valewalkers, and Animists may be Tailors, Savages and Reavers may be Armor or Weapon crafters.



INTERFACE NOTES

- The mini-info window (comes up when you right click on an item) is now a separate window and doesn't share a window with your target/health window.

- The Options Dialog and Command Window are also in the Classic Client, not just the expansion version. There are fewer tweakable items in the Classic Client, but they can set some of their options through there (name coloring, name visibility, etc).

- You can Shift-Left-Click buttons on the Command Window to make quickbar buttons out of them.

- There are no longer "white" con color items when you are crafting. When a crafting recipe was on a skill boundary (about to change from red to orange con), it would turn white for one skill point.

- We have added "Compass" and "Bind" to the command bar, and have removed "Anon".

- Fixes an issue where the classic client crashed when downloading the gates of frontier keeps.

- When you use a performance configuration slash command or popup command from in game, the changes are saved and should reflect in the main configuration window.

- Compass should now be on by default for new players

- In transparent interface, the font on the targeting window and on the backpack should now be shadowed and much more readable.

- Pressing "Sit" on the command window should now toggle sitting/standing




Please, please read these carefully:

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Dark Age of Camelot

Camelot 1.56b Test Release Notes

Tuesday, November 26, 2002

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Hunter強化(MeleeダメージテーブルUP、InstaCastのWolfPet)
Warriror強化(MeleeダメージテーブルUP)
Assassin弱体化(IP無し、Evade率Max50%制限)

PrimaryHealer強化(SpreadHeal導入、新RAの自動Heal導入)



1.56b has a lot of class tweaks and balance changes, and new stuff to test. Hunters and Warriors get the love their team leads and community have been asking for. We've re-implemented the new resurrection system so that there is minimal impact on anyone's playing style, and even introduced a new healing system for each Realm's primary healers that will make keeping people alive in RvR much easier. We have also taken steps to address the problems of Assassins being able to fight in melee combat better than we intended. Read through these notes closely.


HUNTER CHANGES

We've decided to make Hunters more effective in Melee combat. These changes will help them greatly in both PvE as well as RvR:

- All Hunter melee skills base damages have been increased "behind the scenes". The specific melee skills involved are sword and spear. Hunters will now notice that they do more damage every time they attack an opponent with these weapon types. Hunters now do more base damage than the other two Archer classes, and will not need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.

- Hunters have been given a new line of spells in their Beastcraft specialization that allows them to insta-cast a wolf pet. This can be done at any time, even in combat. These are shouts that cost 25% power and have a 30 second recast time. Please note that if a Hunter is controlling a charmed pet, they cannot summon a wolf pet. Here's the list:

1 Hunter's Companion 80%
7 Hunter's Pet 80%
13 Hunter's Ally 80%
20 Hunter's Protector 80%
32 Hunter's Avatar 82%



WARRIOR CHANGE

In order to make the Warrior more of a melee damage-dealer, we've increased his weapon skills (again, behind the scenes, as with the Hunter) so that he will do more damage every time he hits with an Axe, Hammer, or Sword (both 1 and 2h). With this change, the Warrior now does more base damage than any other class in the game. Warriors don't need to do anything to take advantage of this change - it will happen automatically every time they hit with a weapon.



ASSASSIN CLASS CHANGES

Because of the great advantages Assassin classes - Nightshades, Shadowblades, and Infiltrators - now have over almost any other class in the game (poisons, stealth, devastating combat styles, good base damage, extremely high evade, etc.), we've decided to take some steps to bring them back in line with the rest of the classes in the game. We realize that these three classes are not exactly the same, but they all have a combination of abilities that make them more powerful than other classes of their level. The overall design goal of the assassin is to have them be able to defeat opponents using a combination of stealth and their "backstab" combat style chains. Now, with these changes, they'll have to use more strategy to defeat their target opponents. There's no way to sugar coat this - these steps will make Assassins less effective in direct combat.

- We've removed the Ignore Pain Realm Ability from all three Assassin classes. These classes have been granted back the realm training points they spent to get Ignore Pain. It was an oversight that Assassins were given IP at all, and we should have taken it away sooner.

- We are capping the maximum amount that any player (of any class) can evade at 50%. Assassins are the only classes that can currently go above this cap, by linking together their Evade 7 ability, plus the Realm Ability Dodger, plus bonuses from stats. Assassins will be granted a Realm Ability respec for those who no longer want Dodger ability (as it is usually Dodger that pushes them above 50%). Please note that you will get the realm ability respec only if you currently have Dodger and you are either a Nightshade, a Shadowblade, or an Infiltrator.

Of course we know that the Assassin community in general will not like these changes - however, this is one of those things we have to do for the good of the game.



SPREAD HEAL SPELLS AND BATTERY HEAL REALM ABILITY

The three base healing classes (Clerics, Healers, Druids) now have a new type of healing spell that will help them in heavy battle - particularly RvR - situations. This spell type is called a "Spread Heal". These spells need no target - they search through the group applying healing power to whoever is lowest in health (As a percentage of their max, not as a straight value) until the group is full or the pool has been used. These spells should be especially useful in RvR encounters where targeting is a problem and many people can be taking damage at the same time. In normal PvE encounters or where one target specifically is taking the most damage, directed heals remain the most efficient and effective option. When everyone in the group is low, standard group heals remain the best option. Spreadheals fall somewhere in between - when some members of the group are still full or near full, and some members are falling fast, these heals will be the most efficient option.

Cleric Rejuvenation spec
30 Gift of the Host
39 Boon of the Host
48 Blessing of the Host

Healer Mend spec
30 Ancestor's Gift
39 Ancestor's Favor
48 Ancestor's Boon

Druid Regrowth spec
30 Regenerating Spirits
39 Resuscitating Spirits
48 Reviving Spirits


Battery of Life Realm Ability

Also, a new realm ability is now available to the primary healers in each realm at a 10 realm point cost, called Battery of Life, which is a different variety of spreadheal. It allows the user to create a spreadheal pool which essentially remains on him as a battery, checking every round to see if anyone needs healing and applying it when needed just like a spreadheal. If the entire battery is not used, the remaining amount remains on the caster waiting to be used. This ability should also be particularly useful in RvR - it can grant the healer the initiative to heal before everyone in his group starts taking damage. As soon as the group begins taking damage they're already being healed by the battery, and the healer can begin casting another spell which will hopefully be cast before the battery runs out. The battery and the spreadheal used together should go a long way towards allowing healers in RvR to do what they're intended to do - keep the group alive as long as they have the power left to do so. One important difference to note about the battery from spreadheal - it does not flow into the caster, only their group mates. This is not intended to be an automatic complete heal for the healer.



RESURRECTION SPELL CHANGES

We're now ready to go back into testing with a modified version of our Resurrection system change that we started working on in 1.55. Due to the recent change where you now receive Realm Points for resurrecting your realm-mates in RvR battles, we've had to change some of the resurrection spells. Here's the list:

- All resurrection spells now have a 4 second cast time.

- The power costs for all resurrection spells have not been changed.

- When casting a rez spell, you receive a message and the spell cancels if the target is already considering a res from someone else.

- Resurrection sickness now goes from 100% to 50% when doing a "full rez" on another player.

- Low level resurrection spells now give 5% RP's to the caster and high level rezzes do up to 15% of the RP's to the caster. Mid level ones are between the two.



NEW INTERFACE OPTIONS FOR EXPANSION CLIENT

With 1.55b comes some new interface options for Dark Age of Camelot Expansion Shrouded Isles Client:

- You can now choose one of three interfaces ("classic", "Shrouded Isles", and "Transparent") from the options window in the main menu of the game. Classic is the original game's interface, the SI interface is a more modern looking version, and Transparent is a minimalist implementation. Please note that there are some font issues with the Transparent interface that we are currently looking into.

- There is a new window - the Command Window - which has two rows of buttons of commonly-used Camelot commands. You'll find things like "attack", "sit", "relic status" and so forth on this window. We are currently working on making these buttons drag-able to the hotbar - that will come in a near-future patch.

- There is a new "Options" window (displayed by clicking "options" from the character stat/information window). This dialog lets you specify in-game settings like sound/music/ambience/ambient music volumes, clipping plane, shadows, water settings, name-color scheme, and other methods of tweaking the game. Please note that the sound effect settings are not hooked up in this version - we'll get that working soon.



ART NOTES

We are finally truly implementing the new player helm system (the one that we started on last Friday). In the new system, there will be many more helm/texture combinations that have previously existed. Now, you can have leather, studded, reinforced, scale, chain, and plate versions of almost all helmets. These helmet changes will be on both the original game as well as the expansion, so we've tried to make the helmets that replace the ones you are used to looking at as visually close as possible.

This system is still being tweaked, so you may notice some bad texturing or - especially if you are a Troll, Kobold, or Inconnu - your ears may stick out. We're working on fine tuning the system now that it is in the game.



NEW THINGS AND BUG FIXES

- We now support eight characters per realm per server. Please test this thoroughly on Pendragon and Gaheris, as we are now using a new character server altogether, and it may have issues. Please check out your vault, your inventory, etc. for oddities of any kind.

- Healing-type classes will now receive Realm Points for resurrecting a friendly player. Please note that you will not get Realm Points for resurrecting someone if they did not "give" Realm Points when they were killed. Also please note that the number of RPs you can get from one resurrection is capped at 2x the RPs that you yourself are worth.



ORIGINAL CONTINENT WORLD NOTES

Note - all of the below quest fixes were read onto the live servers this afternoon.

Midgard

A Deed of Old: Players should no longer have difficulty completing this quest. Just return and speak to Aleaniver.

Hibernia

Roane Skin: Nightshades should be able to get this quest again now.

Seek the Moonstone: Empar has returned to his normal location, and players on this quest can now interact with him again.



マイナーバグ修正とスペルクラフト・アルケミーへ主トレードスキルを変更するためのトレードスキル消去クエストの導入。
スペルクラフト。アルケミーは10/29にUP予定。

Here's version 1.54G. It has a lot of minor bug fixes, and the addition of the "quest" to wipe a character's tradeskill Order to join Spellcrafting or Alchemy. Please note that we now plan on bringing Spellcraft and Alchemy up to the live servers on Tuesday October 29 (one week from today). If this changes, we'll keep you posted.

========================================

Dark Age of Camelot

Version 1.54G Test Release Notes

========================================



NEW THINGS AND BUG FIXES

- We fixed the style bug that was causing confusion to left axe and duel wielding classes where the style "fired" on left handed weapons. Now styles are totally based on the right handed attack. レフトアックスのスタイルの発動判定が左手武器だったのを右手に修正。

- Fixed issues with Mesmerize - under certain situations if cast on a player, the casting player would not be put into combat mode.
Mez関連のバグ修正。ある条件のもとでMezを唱えたキャスターがコンバットモードに入らないことがあった

- There were some reports of players receiving Realm Points from Dueling. We have removed all possibility of this. This fixes a Pendragon only bug.
DuelでRPを得ることのないようにした。

- There is some confusion over reactive "procs" and shields - shields do not have defensive procs; however they can have offensive procs.
シールドのProcはシールドで攻撃した時発動です。

- "/assist " should now work correctly. Up until now it only worked properly on your currently selected target.
/assistが正しく機能するようにした

- Due to some player confusion with the Realm Ability "Concentration", there is now a message printed when you try to reset your quickcast timer before you actually cast the spell. This is done so that spellcasters don't inadvertently reset their quickcast timer before they use it. This fixes a Pendragon only bug with spell queuing.

- When using a ram, you are no longer asked to load it with ammo. This fixes a Pendragon only bug.



TRADE SKILL RESET

In order to "wipe" your trade skills so that your character can learn Spellcraft/Alchemy if they already belong to another trade Order, we've put in a special quest in each Realm that will guide your character through the process. Please note that you can only go on this quest ONCE, and you can only do it to switch from whatever tradeskill you currently know to Spellcraft or Alchemy - NOT to any other tradeskill.

We've placed an NPC in each of the capital cities of each realm in the general vicinity of the name registrar. Each of these NPC’s will instruct you as to the process of changing your order. Please note that once you have established yourself within the new order, you cannot change back. All of these changes are final!

Change Trade Order NPCs:

Albion – Edie Wharton
Hibernia – Fabrice
Midgard – Gudmund
上記のNPCをトレードスキル変更クエスト用のNPCとしてネームレジスタラーの側に配置した。このクエストは、
一度だけ実行可能であり、またスペルクラフト・アルケミーへ変更する以外の変更(武器→防具etc)には使えない。


WORLD NOTES


Realm V. Realm - Battlegrounds: We have adjusted the levels of many of the monsters in the battlegrounds - to provide better pets for charming classes. The giant spiders, tomb raiders, cliff beetles, goblin whips, large bloated spiders, death spiders, and rage wolfs have all been adjusted.


Items

- The Wintry Effluvium Sword (Hibernia) should now be set at the correct level.

- The Blodjeger Hammer (Midgard) should now longer display that it is usable in the left hand.

- The Shimmering Etheric Helm (Albion) is no longer set to no-sell.

- The Woven Darksteel Boots (Midgard) now have heat, spirit and body resists, instead of two body resist entries.




duelシステムの修正とSiegeウエポン関係の修正

... user Friendly changes to the duel system, and many siege fixes:

========================================

Dark Age of Camelot

Version 1.54F Test Release Notes

Thursday, October 17, 2002

========================================



NEW THINGS AND BUG FIXES

- Catapult and Ballista minimum ranges are now 1500 across the board.

- Dueling should cancel correctly when one player quits, zones, or is teleported.

- When a duel ends, all spell effects cast by the duel target on either player are wiped (positive and negative effects).
duel後は相手に掛けられた全ての(良いものも悪いものも)スペル効果は消える。

- After killed in a duel, you will autorelease to your exact same position in 10 seconds (no teleport to bindstone).
duelで死んだ場合同じ場所に10秒後にオートリリースされる

- You can now "self-combine" items. Right click to quickview the item you want to self-craft. Use the MiniCraft hotkey. Press the CRAFT button. You'll get a trade window that is preloaded with the combine flag set and the item you wish to craft pre-populated. Add your components to the right side and hit ACCEPT to craft.

- If you dropped a piece of siege ammo on the siege window, the ammo would disappear and you would not be able to click on your backpack until you logged. This is fixed.

- You can now load multiple ammo into a siege equipment and select and fire them individually. Keep in mind that you now have to specifically select a piece of ammo in the siege equipment window and LOAD it - the first item is no longer "auto-loaded".

- Fixed some the updating of the siege window to accurately reflect the state of the equipment (armed, loaded, aimed, ready) in its title.

- Added more messages when firing siege equipment to give better feedback on when timers have expired.

- Dueling messages are no longer spammed across the nearby zone.
duelメッセージが近隣ゾーンに放送されないようにした。

- If you are controlling a piece of siege equipment and you close your siege window, you can hit /CONTROL to show the window again (you don't have to release and re-control the siege equipment).

- Fixed the tincture bug with alchemy - it now correctly checks your alchemy skill.

- You can now correctly split stacks of items into and out of your bank vault.

- If you used the last of your stack of thrown weapons, you used to get garbled combat messages if you had no readied weapon. This is fixed.

- You no longer have an immunity timer after getting killed in a duel.
duelで死んだ後のimmunityタイマーを無くした。


SIEGE WEAPON WORLD FIXES

The siege weapon components that were on Hibernian merchants who sold tradeskill materials have been removed. Note that Yealcha in Innis Carthaig will now no longer sell these pieces.

Some of the portal ticket vendors will now also sell siege ammunition as a secondary store index.



WORLD NOTES

Albion Quests: Andrew's Metal Bits is now only available to Scouts.

Midgard Quests: Tomte of Doom - Players should no longer have difficulty selecting their reward.

Realm v. Realm: To help prevent people from exploiting the immunity timer in the new RVR dungeons, we have moved the exit to the dungeons. You can no longer zone out where you zoned in, but instead must travel a distance to a new zone point.

Battlegrounds: Siegemasters will now specify when and where they drop ammo. This will be indicated by a pop-up "OK" box at the time of the ammo drop.

Monsters: Albion: The few cave fairies who were immune to all ranged attacks have been fixed.

Item notes

- The icon on the Imbued Gloves (Hibernia) is now correctly set to reinforced.



同Realm内でのGroup vs Groupのduelシステム導入が目玉っぽい。
Duelで勝ってもRPは多分入らない(入ったらRPファーム出きるから)仕様になるとおもうので、
戦術研究/データ取り用に有用ではあるけど、
結局は暇潰し用ということに落ち着きそう・・


Exciting duels, macros, and other nifty stuff you've been asking for:

========================================

Dark Age of Camelot

Version 1.54e Test Release Notes

Wednesday, October 16, 2002

========================================



NEW THINGS AND BUG FIXES

- Left Axe for Berserkers and Shadowblades no longer gets a third attack. This fixed a Pendragon only bug.
ペンドラゴン鯖でのLAのバグ修正

- As part of the new colored names system, group member's names are now colored light orange/brown.
新色分けシステムでグループメンバーの表示色をライトグリーン/茶色に。

- You can now use target macros with the %t or %T fields. For instance, type "/macro /say Hello, %t!" - this will set up a macro that will say hello to your current target.
ターゲットマクロ %tが使えるようになった。

- You can now set a follow up spell to be cast. If you press a hotkey to cast a second spell when a first spell is being cast, the second spell is queued up to be to "autocast" after the first is cast. Note that when the second spell actually begins the cast process, it will cast on the target the player has currently targeted. You can cancel the spell in the normal fashion by moving when starting to cast.
フォローアップスペルキャストシステム。2つスペルを続けて唱えるとき、
一番目のスペル詠唱中に2番目のスペルキャストボタンを押しておくと、
1番目のスペルキャスト終了後に自動的に唱えてくれる。

- Attackers now receive a specific bladeturn message when their attack is bladeturned. Previously the message they received simply stated the attack missed.
bladeturnされた時には「BladeTurnされたよ」というメッセージが出るようにした。以前は単に「攻撃ミス」とでるだけだった。

- When you craft an object that cannot be carried, you now get a print saying "you create the object on the ground".

- Sprint can now be bound to a key in the keyboard configuration.
Sprintをキーボードに登録できるようになった

- You can no longer turn your figure when stunned or mezzed. This will allow melee characters the chance to use position styles against stunned/mezzed enemies.
スタン、Mez中に向きを変えることが出来なくなった。

- When you use a hot-key to ready a one-handed weapon, you will now automatically equip your shield if you have one readied.
2Hや弓から1H+盾に切り替える時、ホットバー上で1Hを選択すると自動的に盾を装備するようにした。




SIEGE WEAPON FIXES

- You should now always get the siege weapon control window when you assume control of any siege weapon. There was a bug that prevented the window from correctly being displayed.

- The control radius of a siege weapon has been reduced from 512 to 300. When you go out of the radius, the control window now disappears

- You can now salvage up to 5 stacks of 200 items each if necessary. This should fix salvaging large amounts of wood from siege equipment.

- Timers on the control window for siege equipment will now correctly reflect the real timers.

- The range of all rams has been doubled.

- The siege ram, palintone and trebuchet should all salvage for the correct type of wood.

- Hibernian seige merchants no longer sell seige parts that can not be used for Hibernia.




NEW DUELING SYSTEM

By popular request, there is now a way to fight characters from your own realm - a dueling system, where both parties agree to fight.
ユーザーからの要求が非常に多かった同レアルム内での戦闘を可能にした。即ちDuelシステムである。
このDuelシステムでは双方のパーティが(戦闘することに)合意した場合、戦闘可能となる。

To start the duel, select the character you want to fight and type, "/duel challenge". The character responds with "/duel accept" to accept the challenge and fight you. They can also type "/duel decline" to reject the challenge. Once the fight starts, either combatant can type "/duel surrender" to surrender the fight.
duelをはじめるには、duelしたい相手をクリックして/duel challengeとタイプする。相手キャラクターが/duel acceptとタイプすればduel開始である。
duelしたくない場合は/duel declineで拒否出きる。降参したい場合は/duel surrender。

All duels are to the death. No constitution or experience is lost on a dueling death, but you still must be resurrected by a friendly healer/cleric/druid, or release. A message is printed to all nearby on victory or surrender notifying bystanders of the outcome of the duel.
duelで死んでもconロス、expロスは無い。しかし復活するためには味方のRezもしくはreleaseすることは必要。duel結果は近隣(多分ゾーン内?)に放送される。

Please note the following:

- damage is not "remembered" for the purposes of PVP vs PVE death.
ちょっと意味不明。

- if either opponent is hit by a monster or a realm opponent, the duel is auto-terminated
duel中にモンスターや敵レアルムのPCに襲われた場合、duelは自動的に終了。

- you cannot initiate or accept a duel if you are not at 100% hits or have your combat timer set
HPが100%でないときや,、コンバットタイマーがONの時にはDuelを申し込んだり、受けたり出来ない

- After a duel, if you are low on hits and are killed by a monster or enemy player, you take a "real" PvE death. Be careful where you duel.
duel後HPが減った状態でモンスターや敵PC(←これミスくさい)に殺された場合、EXPロスト。


WORLD NOTES

Realm v. Realm: Realm v. Realm - Frontier Keeps: The patrolling guards should now move more quickly throughout their patrols.

Dungeon: Treibh Caillte: Rock golems which have been pulled to the entrance should now return to their spawn points. The rocky golems are now a little bit tougher.

Coruscating mines: The undead Drudgers should now all use the same damage table.


Item notes

- All cloth, reinforced, studded, chain and scale helms in the game should now display the correct icon in inventory. This should not affect their appearance on the character.

- The Riven Silk Robe (Hibernia) can now be dyed.

- The Feelion Razor (Hibernia) now has matter and body resists instead of 2 matter resist listings.

- The Latticed Shadow Boots (Midgard) now has body and heat resists instead of 2 body resist listings.

- The Lion Embossed Greaves (Albion) had the charisma bonus changed to strength.

- The Bracelet of Voided Talent (Hibernia) now has a bracer icon.

- The "granite chisel" now has an icon.

- The Petrified Wisened Oak Shield (Hibernia) now has the correct salvage value.

- The Erubescent Strife Dirk (Hibernia) now correctly buffs the piercing skill.


CRAFTING SYSTEM NOTES

- Increased the stack size of tradeskill components from 100 to 200 and from 20 to 100

- Changed the title of the final rank from "Legendary Grandmaster " to "Legendary "

- Spellcraft gem values are now correctly based on material level



1.54a,b,c同時発表です。
今回はQuest、Craft関係の変更が主だけど、
目玉はHotBarが8x8から10x10に変更になったことかな。
以下、例によって興味のあるとこだけ抜粋

========================================

Dark Age of Camelot

Version 1.54c Test Release Notes

October 8, 2002

========================================


NEW THINGS AND BUG FIXES

- Added new interface for Self Crafting of items. When you quickview an item (in the lower right summary window), you can currently hit SHIFT-I to delve the item. We've added a new key (default is SHIFT-R) to "craft" an item directly from the player's backpack. A small MiniCraft window appears when you press this key with three options: Repair, Salvage and Craft. Currently, the Repair and Salvage buttons should work.
クラフトする時にshift+Rでミニクラフトウィンドウが開いて、そこのボタンを押すことで直にRepair、Salvage、Craftが出来るようになる。Craftはまだ未実装。

NEW 10 ICON/10 BANK TOOLBAR

- With great ado, we now support 10 hotbars with 10 icons each.
HotBarが10x10になる。

- There has also been a new slash command added, /qbar which allows you to pick a quickbar with a slash command. Example: /qbar 2 switches to your second quickbar, the same as pressing Shift-2. This change allows you to assign /macro commands that will select between different quickbars. The current quickbar page will now persist across zoning and quitting.
Hotbar間の切り替えがスラッシュコマンド(/qbar)で出来るようになる。

NEW MONSTER/PLAYER NAME COLOR SYSTEM

We now support an alternative scheme to display the names over all in-game models (player, monster, and enemy player). There is a new slash command: "/colornames" that enables the new name coloring scheme:
/colornamesコマンドで、以下のような新しい色識別が出来るようになる。

Monsters: Names are colored by con color
NPCs: Cyan
Realm Enemies: Red
Guild Members: Dark Green
Players: Normal Color (light blue)
Graves/Dead People: Brown
Selected Target: White

Note that when you turn this on, selected target is no longer yellow, it is white. Yellow names are yellow-con level monsters.

To restore the game to the old system, type "/oldnamecolors", which restores the original name coloring. Your name coloring preference will persist across zoning and quitting.
元に戻す時は、/oldnamecolors

NEW NAME TOGGLING SYSTEM

There is another new slash command used to hide player, monster, and grave names. The command is as follows:
Name消去が以下のように細かく指定出きるようになった

/hidenames players | monsters | self | graves | all
/shownames players | monsters | self | graves | all

players - any normal player characters
monsters - any NPCs, any monsters, any pets
graves - gravestone names
self - your own name
all - all names

Shift-N effectively acts like a toggle between "/hidenames all" and "/shownames all".



1.53 Release Notes   

from Matt Firor    
2002-09-25 08:34:27
1.53A-Iと内容的にほぼ同じなので詳細は略。
気になる点のみ。


新ダンジョンの入り口
- We have found an entrance to Marfach Caverns in the Hibernian frontier of Breifine.

- In the Jamtland Mountains of the Midgard frontier, we have located the entrance to Gruva av Dod.

- The entrance to the Hall of the Corrupt has been located in the Pennine Mountains of Albion.

PvP-Server Specific Notes
PvP鯖特有の変更

- Material types 9 and 10 for all realms are now available at all 3 merchant keeps.
9,10ランクのクラフト素材を3つ全ての商人キープで買えるように変更。

- The crafting material and siege material merchants will now spawn more quickly at the merchant keeps.
商人キープのクラフト素材商人のPop時間を早くした。

- Many of the PvP server quests are now available to players of all three realms - particularly the bounty and one time drop quests. 
自レルム以外のOTDやバウンティQuestが受けれるようになった。


====================================

Dark Age of Camelot

version 1.53H Test Release Notes

Monday, September 23, 2002

====================================


This is a small wrap-up version to clear away some final tweaks and bugs before 1.53 goes live. Currently we are planning on taking 1.53 live on Wednesday morning. We'll let you know if this changes.
今回の1.53Hが1.53がライブ鯖に出る前の最後の仕上げバージョンである。1.53は水曜日の朝にライブ鯖に導入される予定。

NEW THINGS AND BUG FIXES

- In order to prevent server spamming, you can now only /UPGRADE a keep once per 10 minutes.
鯖のスパムメッセージを防止する為にkeepの/upgradeは10分に一回すればよいようにした。(以前はまめに/upgradeが必要だった?意味不明w)

- You should now be able to pick up the loot dropped by the Glacier Giant in the Midgard Frontier.
Midフロンティアのでっかい巨人のLootを拾えるようになった。

- Shaman now keep the single target version of their endurance regeneration spell (Earth Invigoration) when they receive the group version (Greater Earth Invigoration).
ShmのEndRegenでgroupバージョンを取得した後もSingleバージョンが使用可能に。

- Endurance Heal bounty potions will now properly update your endurance bar - it was working before, but was not updated properly on the interface.
End回復のBPポーションでのEND回復表示がきちんとなされるようにした

- The recipe display bug - where more than 3 components in a recipe can now be displayed - has been fixed.
レシピの表示がおかしかったのを直した。


====================================

Dark Age of Camelot

version 1.53G Test Release Notes

Thursday, September 19, 2002

====================================


NEW THINGS AND BUG FIXES


- /follow, /stick, and /face can now be bound to a keyboard key in the keyboard set up screen.
/follow,/stick,/faceがキーボード設定画面で一般キーに割り当て可能に

- The odd fog problem on the SIS chipsets has been fixed - this fixes a Pendragon only bug where players with certain chipset hardware configurations saw odd fog effects in parts of the game that ordinarily didn't have them.
SISチップセット搭載PCで出ていた画面に霧のかかるBUGを修正・

- The "Last Attacker" key in the keyboard configuration has been re-enabled.
最後に攻撃してきた相手をターゲットするキーが再び割り当て可能に。

- When you respec skills, you will now be displayed a dialog box that cautions you about the severity of what you are about to do, and forces you to click an accept/decline button.
リスペックの時に確認ダイアログが出るようにした。

- Any time you zone, you have a 30 second PVP invulnerability much like the PVP servers. Note that on standard servers, you will not get a message when your timer expires since it only affects you in rare cases (like the new PVP dungeons).
通常鯖でもゾーン後30秒は無敵になるようにした。但しメッセージはでない。

- Spellcrafters who are crafting gray items now only take 1/2 time to craft.
スペルクラフトで灰色の作製時間が半分に。

- The two highest spells in the new Shaman Earth Invigoration line are now in a seperate line. Now you will keep Earth Invigoration for buffing realm allies not in your group. This fixes a Pendragon-only issue.
シャーマンのENDRegenラインをグループラインとターゲットラインに分けた。これによりグループラインを取得した後も個別のターゲットラインでグループ外のPCにENDRegenを掛けれるようにした。

Courier and Intercept Missions
レベル40以降のキャラ用に新タスク。詳細は原文参照。
We have introduced a new set of tasks named "Courier and Intercept missions". These missions take place within the frontiers and can only be given to players who are 40th level or higher. There are two sides to each mission, a kill task and a protect task. The primary goal of the kill task is to speak with the mark dealer for a task, locate the courier listed, hunt the courier down, and then kill it. The protect task is a bit different in that you must find the courier, speak to it to obtain the task, and then ensure the courier reaches its destination alive. To better assist the defenders in locating a courier to defend, we have also added a status monitor within both border keeps. These status monitors will broadcast to the entire keep if a courier needs a defender and where this courier is located. You can also speak with this monitor to find if there are any couriers in transit that require assistance. At any time, you may use the /task command to receive the status of your task. Please note that you will have only one hour to complete this task. Should the courier take longer than this to reach its destination or should you not locate the courier, the task is considered forfeit.

The details of the rewards are as follows:

Kill Task - A large sum of coin will be split evenly to anyone who is on this task when the courier is killed. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it dies.
Protect Task - A large sum of coin will be split evenly to anyone who is on this task when the courier reaches its destination. In order to receive your reward, you must be within 6000 units (just outside of visual range) of the courier when it reaches this point.

Following is the list of Mark Dealers and Status Monitors:

Albion
Status monitors: Kirbie Hareford (Castle Sauvage), Paytan Varden (Snowdonia Keep)
Midgard mark dealer: Ohtor (Portal Keep - Hadrian’s Wall)
Hibernia mark dealer: Edouarz (Portal Keep - Hadrian’s Wall)

Midgard
Status monitors: Ulfr (Svasud Faste), Steig (Vindsaul Faste)
Albion mark dealer: Bardolf Culthit (Portal Keep - Odin’s Gate)
Hibernia mark dealer: Drust (Portal Keep - Odin’s Gate)

Hibernia
Status monitors: Garth (Druim Ligen), Eodan (Druim Cain)
Albion mark dealer: Centwine Melgim (Portal Keep - Emain Macha)
Midgard mark dealer: Skuti (Portal Keep - Emain Macha)



1.53F@Pendragon(02/9/19)
NEW THINGS AND BUG FIXES
- Using a charge on a magic item now correctly brings a stealthed player out of hiding.

マジックアイテムについてるチャージ魔法(AE系?)で、隠れているステルスキャラをみつけることが出来る。

- You can no longer interact with shopkeepers who are away from their home (spawn) location.
定位置から離れたNPCとお話出来なくなる。

- Realm Guards now drop cash when killed.
Realmガードがお金を落とすようになる。

#これはナイス!

SPELL SYSTEM CHANGES
- The damage of Thane Toothgrinder line spells has been increased.
ThaneのToothgrinder系スペルのダメージ増加。

- The recast timers on Thane Thor's Minor Bolt and Thunder Shout lines have been decreased from 30 to 20 seconds - you can now cast them more often.
TheneのThor's MinorBolt系とThunderShout系のりキャストタイムが30秒から20秒に。

- Shaman "Fungal" bolt spells and "Fungal" direct damage lines now have separate timers so they can be cast independently of each other.
ShamanのBoltとDDのりキャストタイマーが独立に。

- Added a new endurance regen buff to the Shaman Augmentation spec:
2 Minor Earth Invigoration (single target)
12 Lesser Earth Invigoration (single target)
22 Earth Invigoration (single target)
32 Greater Earth Invigoration (group target)
42 Superior Earth Invigoration (group target)
ShamnにEndRegen追加!
#嬉しいけど、Shadowclanが強くなりそう(笑
#Jispaさん、頑張って!

- Fixed bug with damages on Spiritmaster Spirit's Revenge line - it has been increased to be on par with the damage of other casters.
SMのSpiritRevenge系のダメージを、
他キャスターの同等スペル並にダメージ引き上げ。

- Fixed cast times and damage/costs on Bard Major Resurgence and Tones of Health lines. There was a problem where some Bard spells took too much power to cast and/or didn't do enough damage.
BardのMajorResurgenceスペルとTonesofHealth系スペルの
キャストタイムとダメージ/コスト比の修正。

- Druid pets have been changed so that the trees do crushing damage, the cats do thrust damage, and the wolves do slashing damage. Previously, all pets did slashing damage - this gives them some variety.
DruidのPetは木がcrush、猫がThrust、犬がslashの属性を持つようになる。

- Snare should no longer work backwards - previously, it snared your target a little at the beginning of the effect, then ramped up to 100%. Now it correctly snares for full effect at the beginning of the spell, and slowly wears off.
Snareはこれまで時間の増加と共にSnare率が増加していたが、
これは意図したものとは逆だった。
キャスト直後に100%スネアで、
時間の増加と共にスネア率減少するように変更。
#SkaldのスネアPullがし難くなるかも。
#RvR・PvP的には、嬉しい変更?

- The icon for Paladin chants are now displayed in the concentration window, and can be canceled from there. The text reads "Pulse: " for the chant.
パラディンチャントのアイコンがコンセントレイションウィンドウに表示されるようになる。ここからキャンセルも出来る。

- Haste on pets should now work.
ペットにもHasteが効くように。

- Fixed some errors in the Healer healing spells. Several had higher costs than intended; these have been reduced in cost.
HealerのHealingスペルのコストを減少させた。

- Spiritmasters can now learn the realm ability "Wild Power".
SMがWildPowerのRAを取得出きるようにした。



Copyright: Ellwing 2001.
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