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DAOC News from Herald
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Dark Age of Camelot
Camelot 1.56c Test Release Notes
Wednesday, November 27, 2002
=======================================
1.56bで導入された変更に伴う、クラススペシフィックなRespec。
RESPEC NOTES
Due to the changes we introduced in 1.56b, we're
giving the following respec options to the various classes affected
by the changes:
- all primary healing classes over level 30 get
a single-line respec (because of spread heal).
- all primary healing classes get a realm ability
respec (because of heal battery).
- Hunters get a full respec (because of new wolf
pets and melee combat changes).
- all Assassin classes get a realm ability respec
(because of IP).
Please note that if you meet this criteria, but
you already have a respec of the type listed here, you will not
get an additional one - for example, if you are an Infiltrator
with a Realm Respec that you haven't used, you won't get another
one. But, if you are an Infiltrator who does not have a Realm Ability
respec, you will be given one.
NEW THINGS AND BUG FIXES
- Characters in the main menu will now perform
an emote after being selected.
- Optimized river code that should only update
the river reflection when there is a river in view. This will
speed up the framerate when you have no rivers in view.
- You will no longer fall through the water in
dungeons
- If you are a necromancer in shade mode, your
pet's health should be transmitted to your groupmate's group windows.
- If you have a controlled pet and you have no
target, if your pet is attacked, you should auto-assume your pets
target (as if you were attacked).
- Characters from the expansion classes should
now be able to join the Orders for the mundane trades. Necromancers,
Bonedancers, Valewalkers, and Animists may be Tailors, Savages
and Reavers may be Armor or Weapon crafters.
INTERFACE NOTES
- The mini-info window (comes up when you right
click on an item) is now a separate window and doesn't share a window
with your target/health window.
- The Options Dialog and Command Window are also
in the Classic Client, not just the expansion version. There
are fewer tweakable items in the Classic Client, but they can set
some of their options through there (name coloring, name visibility,
etc).
- You can Shift-Left-Click buttons on the Command
Window to make quickbar buttons out of them.
- There are no longer "white" con color items when
you are crafting. When a crafting recipe was on a skill boundary
(about to change from red to orange con), it would turn white for
one skill point.
- We have added "Compass" and "Bind" to the command
bar, and have removed "Anon".
- Fixes an issue where the classic client crashed
when downloading the gates of frontier keeps.
- When you use a performance configuration slash
command or popup command from in game, the changes are saved and
should reflect in the main configuration window.
- Compass should now be on by default for new players
- In transparent interface, the font on the targeting
window and on the backpack should now be shadowed and much more
readable.
- Pressing "Sit" on the command window should now
toggle sitting/standing
=======================================
Dark Age of Camelot
Camelot 1.56b Test Release Notes
Tuesday, November 26, 2002
=======================================
Hunter強化(MeleeダメージテーブルUP、InstaCastのWolfPet)
Warriror強化(MeleeダメージテーブルUP)
Assassin弱体化(IP無し、Evade率Max50%制限)
PrimaryHealer強化(SpreadHeal導入、新RAの自動Heal導入)
1.56b has a lot of class tweaks and balance changes,
and new stuff to test. Hunters and Warriors get the love their
team leads and community have been asking for. We've re-implemented
the new resurrection system so that there is minimal impact on anyone's
playing style, and even introduced a new healing system for each
Realm's primary healers that will make keeping people alive in RvR
much easier. We have also taken steps to address the problems of Assassins
being able to fight in melee combat better than we intended. Read through
these notes closely.
HUNTER CHANGES
We've decided to make Hunters more effective in
Melee combat. These changes will help them greatly in both PvE
as well as RvR:
- All Hunter melee skills base damages have been
increased "behind the scenes". The specific melee skills involved
are sword and spear. Hunters will now notice that they do more damage
every time they attack an opponent with these weapon types. Hunters
now do more base damage than the other two Archer classes, and will
not need to do anything to take advantage of this change - it will happen
automatically every time they hit with a weapon.
- Hunters have been given a new line of spells
in their Beastcraft specialization that allows them to insta-cast
a wolf pet. This can be done at any time, even in combat. These are
shouts that cost 25% power and have a 30 second recast time. Please note
that if a Hunter is controlling a charmed pet, they cannot summon a
wolf pet. Here's the list:
1 Hunter's Companion 80%
7 Hunter's Pet 80%
13 Hunter's Ally 80%
20 Hunter's Protector 80%
32 Hunter's Avatar 82%
WARRIOR CHANGE
In order to make the Warrior more of a melee damage-dealer,
we've increased his weapon skills (again, behind the scenes,
as with the Hunter) so that he will do more damage every time he
hits with an Axe, Hammer, or Sword (both 1 and 2h). With this change,
the Warrior now does more base damage than any other class in the
game. Warriors don't need to do anything to take advantage of this
change - it will happen automatically every time they hit with a weapon.
ASSASSIN CLASS CHANGES
Because of the great advantages Assassin classes
- Nightshades, Shadowblades, and Infiltrators - now have over almost
any other class in the game (poisons, stealth, devastating combat
styles, good base damage, extremely high evade, etc.), we've decided
to take some steps to bring them back in line with the rest of the
classes in the game. We realize that these three classes are not exactly
the same, but they all have a combination of abilities that make them
more powerful than other classes of their level. The overall design
goal of the assassin is to have them be able to defeat opponents using
a combination of stealth and their "backstab" combat style chains. Now,
with these changes, they'll have to use more strategy to defeat their target
opponents. There's no way to sugar coat this - these steps will make Assassins
less effective in direct combat.
- We've removed the Ignore Pain Realm Ability from
all three Assassin classes. These classes have been granted back
the realm training points they spent to get Ignore Pain. It was
an oversight that Assassins were given IP at all, and we should have
taken it away sooner.
- We are capping the maximum amount that any player
(of any class) can evade at 50%. Assassins are the only classes
that can currently go above this cap, by linking together their Evade
7 ability, plus the Realm Ability Dodger, plus bonuses from stats.
Assassins will be granted a Realm Ability respec for those who no longer
want Dodger ability (as it is usually Dodger that pushes them above
50%). Please note that you will get the realm ability respec only if
you currently have Dodger and you are either a Nightshade, a Shadowblade,
or an Infiltrator.
Of course we know that the Assassin community in
general will not like these changes - however, this is one of those
things we have to do for the good of the game.
SPREAD HEAL SPELLS AND BATTERY HEAL REALM ABILITY
The three base healing classes (Clerics, Healers,
Druids) now have a new type of healing spell that will help them
in heavy battle - particularly RvR - situations. This spell type
is called a "Spread Heal". These spells need no target - they search
through the group applying healing power to whoever is lowest in health
(As a percentage of their max, not as a straight value) until the group
is full or the pool has been used. These spells should be especially useful
in RvR encounters where targeting is a problem and many people can be
taking damage at the same time. In normal PvE encounters or where one
target specifically is taking the most damage, directed heals remain
the most efficient and effective option. When everyone in the group
is low, standard group heals remain the best option. Spreadheals fall
somewhere in between - when some members of the group are still full
or near full, and some members are falling fast, these heals will be the
most efficient option.
Cleric Rejuvenation spec
30 Gift of the Host
39 Boon of the Host
48 Blessing of the Host
Healer Mend spec
30 Ancestor's Gift
39 Ancestor's Favor
48 Ancestor's Boon
Druid Regrowth spec
30 Regenerating Spirits
39 Resuscitating Spirits
48 Reviving Spirits
Battery of Life Realm Ability
Also, a new realm ability is now available to the
primary healers in each realm at a 10 realm point cost, called
Battery of Life, which is a different variety of spreadheal. It allows
the user to create a spreadheal pool which essentially remains on
him as a battery, checking every round to see if anyone needs healing
and applying it when needed just like a spreadheal. If the entire battery
is not used, the remaining amount remains on the caster waiting to be
used. This ability should also be particularly useful in RvR - it can
grant the healer the initiative to heal before everyone in his group
starts taking damage. As soon as the group begins taking damage they're
already being healed by the battery, and the healer can begin casting
another spell which will hopefully be cast before the battery runs out.
The battery and the spreadheal used together should go a long way towards
allowing healers in RvR to do what they're intended to do - keep the group
alive as long as they have the power left to do so. One important difference
to note about the battery from spreadheal - it does not flow into the
caster, only their group mates. This is not intended to be an automatic
complete heal for the healer.
RESURRECTION SPELL CHANGES
We're now ready to go back into testing with a modified
version of our Resurrection system change that we started working
on in 1.55. Due to the recent change where you now receive Realm
Points for resurrecting your realm-mates in RvR battles, we've
had to change some of the resurrection spells. Here's the list:
- All resurrection spells now have a 4 second cast
time.
- The power costs for all resurrection spells have
not been changed.
- When casting a rez spell, you receive a message
and the spell cancels if the target is already considering a res
from someone else.
- Resurrection sickness now goes from 100% to 50%
when doing a "full rez" on another player.
- Low level resurrection spells now give 5% RP's
to the caster and high level rezzes do up to 15% of the RP's to
the caster. Mid level ones are between the two.
NEW INTERFACE OPTIONS FOR EXPANSION CLIENT
With 1.55b comes some new interface options for
Dark Age of Camelot Expansion Shrouded Isles Client:
- You can now choose one of three interfaces ("classic",
"Shrouded Isles", and "Transparent") from the options window
in the main menu of the game. Classic is the original game's interface,
the SI interface is a more modern looking version, and Transparent
is a minimalist implementation. Please note that there are some
font issues with the Transparent interface that we are currently
looking into.
- There is a new window - the Command Window -
which has two rows of buttons of commonly-used Camelot commands.
You'll find things like "attack", "sit", "relic status" and so forth
on this window. We are currently working on making these buttons drag-able
to the hotbar - that will come in a near-future patch.
- There is a new "Options" window (displayed by
clicking "options" from the character stat/information window).
This dialog lets you specify in-game settings like sound/music/ambience/ambient
music volumes, clipping plane, shadows, water settings, name-color
scheme, and other methods of tweaking the game. Please note that
the sound effect settings are not hooked up in this version - we'll
get that working soon.
ART NOTES
We are finally truly implementing the new player
helm system (the one that we started on last Friday). In the new
system, there will be many more helm/texture combinations that have
previously existed. Now, you can have leather, studded, reinforced,
scale, chain, and plate versions of almost all helmets. These helmet
changes will be on both the original game as well as the expansion, so
we've tried to make the helmets that replace the ones you are used to
looking at as visually close as possible.
This system is still being tweaked, so you may notice
some bad texturing or - especially if you are a Troll, Kobold,
or Inconnu - your ears may stick out. We're working on fine tuning
the system now that it is in the game.
NEW THINGS AND BUG FIXES
- We now support eight characters per realm per
server. Please test this thoroughly on Pendragon and Gaheris, as
we are now using a new character server altogether, and it may have
issues. Please check out your vault, your inventory, etc. for oddities
of any kind.
- Healing-type classes will now receive Realm Points
for resurrecting a friendly player. Please note that you will
not get Realm Points for resurrecting someone if they did not "give"
Realm Points when they were killed. Also please note that the number
of RPs you can get from one resurrection is capped at 2x the RPs that
you yourself are worth.
ORIGINAL CONTINENT WORLD NOTES
Note - all of the below quest fixes were read onto
the live servers this afternoon.
Midgard
A Deed of Old: Players should no longer have difficulty
completing this quest. Just return and speak to Aleaniver.
Hibernia
Roane Skin: Nightshades should be able to get this
quest again now.
Seek the Moonstone: Empar has returned to his normal
location, and players on this quest can now interact with him again.
========================================
Dark Age of Camelot
Version 1.54G Test Release Notes
========================================
NEW THINGS AND BUG
FIXES
- We fixed the style bug that was causing
confusion to left axe and duel wielding classes where the style
"fired" on left handed weapons. Now styles are totally based on
the right handed attack. レフトアックスのスタイルの発動判定が左手武器だったのを右手に修正。
- Fixed issues with Mesmerize - under certain
situations if cast on a player, the casting player would not be
put into combat mode.
Mez関連のバグ修正。ある条件のもとでMezを唱えたキャスターがコンバットモードに入らないことがあった
- There were some reports of players receiving
Realm Points from Dueling. We have removed all possibility
of this. This fixes a Pendragon only bug.
DuelでRPを得ることのないようにした。
- There is some confusion over reactive "procs"
and shields - shields do not have defensive procs; however they
can have offensive procs.
シールドのProcはシールドで攻撃した時発動です。
- "/assist
/assistが正しく機能するようにした
- When using a ram, you are no longer asked
to load it with ammo. This fixes a Pendragon only bug.
TRADE
SKILL RESET
In order to "wipe" your trade skills so that
your character can learn Spellcraft/Alchemy if they already
belong to another trade Order, we've put in a special quest in each
Realm that will guide your character through the process. Please note
that you can only go on this quest ONCE, and you can only do it to
switch from whatever tradeskill you currently know to Spellcraft or
Alchemy - NOT to any other tradeskill.
We've placed an NPC in each of the capital
cities of each realm in the general vicinity of the name registrar.
Each of these NPC’s will instruct you as to the process of changing
your order. Please note that once you have established yourself
within the new order, you cannot change back. All of these changes
are final!
Change Trade Order NPCs:
Albion – Edie Wharton
Hibernia – Fabrice
Midgard – Gudmund
上記のNPCをトレードスキル変更クエスト用のNPCとしてネームレジスタラーの側に配置した。このクエストは、
一度だけ実行可能であり、またスペルクラフト・アルケミーへ変更する以外の変更(武器→防具etc)には使えない。
WORLD NOTES
Realm V. Realm - Battlegrounds: We have adjusted
the levels of many of the monsters in the battlegrounds - to provide
better pets for charming classes. The giant spiders, tomb raiders,
cliff beetles, goblin whips, large bloated spiders, death spiders,
and rage wolfs have all been adjusted.
Items
- The Wintry Effluvium Sword (Hibernia) should
now be set at the correct level.
- The Blodjeger Hammer (Midgard) should now
longer display that it is usable in the left hand.
- The Shimmering Etheric Helm (Albion) is
no longer set to no-sell.
- The Woven Darksteel Boots (Midgard) now
have heat, spirit and body resists, instead of two body resist
entries.
========================================
Dark Age of Camelot
Version 1.54F Test Release Notes
Thursday, October 17, 2002
========================================
NEW THINGS AND BUG
FIXES
- Catapult and Ballista minimum ranges are
now 1500 across the board.
- Dueling should cancel correctly when one
player quits, zones, or is teleported.
- When a duel ends, all spell effects cast
by the duel target on either player are wiped (positive and negative
effects).
duel後は相手に掛けられた全ての(良いものも悪いものも)スペル効果は消える。
- After killed in a duel, you will autorelease
to your exact same position in 10 seconds (no teleport to bindstone).
duelで死んだ場合同じ場所に10秒後にオートリリースされる
- You can now
"self-combine" items. Right click to quickview the item you
want to self-craft. Use the MiniCraft hotkey. Press the CRAFT
button. You'll get a trade window that is preloaded with the combine
flag set and the item you wish to craft pre-populated. Add your components
to the right side and hit ACCEPT to craft.
- If you dropped a piece of siege ammo on
the siege window, the ammo would disappear and you would not
be able to click on your backpack until you logged. This is fixed.
- You can now load multiple ammo into a
siege equipment and select and fire them individually. Keep
in mind that you now have to specifically select a piece of
ammo in the siege equipment window and LOAD it - the first item
is no longer "auto-loaded".
- Fixed some the updating of the siege window
to accurately reflect the state of the equipment (armed, loaded,
aimed, ready) in its title.
- Added more messages when firing siege
equipment to give better feedback on when timers have expired.
- Dueling messages are no longer spammed
across the nearby zone.
duelメッセージが近隣ゾーンに放送されないようにした。
- If you are
controlling a piece of siege equipment and you close your siege
window, you can hit /CONTROL to show the window again (you don't
have to release and re-control the siege equipment).
- Fixed the tincture bug with alchemy -
it now correctly checks your alchemy skill.
- You can now correctly split stacks of
items into and out of your bank vault.
- If you used the last of your stack of
thrown weapons, you used to get garbled combat messages if you
had no readied weapon. This is fixed.
- You no longer have an immunity timer after
getting killed in a duel.
duelで死んだ後のimmunityタイマーを無くした。
SIEGE WEAPON WORLD FIXES
The siege weapon components that were on
Hibernian merchants who sold tradeskill materials have been
removed. Note that Yealcha in Innis Carthaig will now no longer
sell these pieces.
Some of the portal ticket vendors will now
also sell siege ammunition as a secondary store index.
WORLD NOTES
Albion Quests: Andrew's Metal Bits is now
only available to Scouts.
Midgard Quests: Tomte of Doom - Players should
no longer have difficulty selecting their reward.
Realm v. Realm: To help prevent people from
exploiting the immunity timer in the new RVR dungeons, we have
moved the exit to the dungeons. You can no longer zone out where
you zoned in, but instead must travel a distance to a new zone
point.
Battlegrounds: Siegemasters will now specify
when and where they drop ammo. This will be indicated by a
pop-up "OK" box at the time of the ammo drop.
Monsters: Albion: The few cave fairies who
were immune to all ranged attacks have been fixed.
Item notes
- The icon on the Imbued Gloves (Hibernia)
is now correctly set to reinforced.
========================================
Dark Age of Camelot
Version 1.54e Test Release Notes
Wednesday, October 16, 2002
========================================
NEW THINGS AND BUG
FIXES
- Left Axe for Berserkers and Shadowblades
no longer gets a third attack. This fixed a Pendragon only
bug.
ペンドラゴン鯖でのLAのバグ修正
- As part of the new colored names system,
group member's names are now colored light orange/brown.
新色分けシステムでグループメンバーの表示色をライトグリーン/茶色に。
- You can
now use target macros with the %t or %T fields. For instance, type "/macro
/say Hello, %t!" - this will set up a macro that will say hello to your current
target.
ターゲットマクロ %tが使えるようになった。
- You can now
set a follow up spell to be cast. If you press a hotkey to
cast a second spell when a first spell is being cast, the second
spell is queued up to be to "autocast" after the first is cast. Note
that when the second spell actually begins the cast process, it will
cast on the target the player has currently targeted. You can cancel
the spell in the normal fashion by moving when starting to cast.
フォローアップスペルキャストシステム。2つスペルを続けて唱えるとき、
一番目のスペル詠唱中に2番目のスペルキャストボタンを押しておくと、
1番目のスペルキャスト終了後に自動的に唱えてくれる。
- Attackers
now receive a specific bladeturn message when their attack is bladeturned.
Previously the message they received simply stated the attack missed.
bladeturnされた時には「BladeTurnされたよ」というメッセージが出るようにした。以前は単に「攻撃ミス」とでるだけだった。
- When you craft an object that cannot
be carried, you now get a print saying "you create the object
on the ground".
- Sprint can now be bound to a key in the
keyboard configuration.
Sprintをキーボードに登録できるようになった
- You can no
longer turn your figure when stunned or mezzed. This will
allow melee characters the chance to use position styles against
stunned/mezzed enemies.
スタン、Mez中に向きを変えることが出来なくなった。
- When you use a hot-key to ready a one-handed
weapon, you will now automatically equip your shield if you
have one readied.
2Hや弓から1H+盾に切り替える時、ホットバー上で1Hを選択すると自動的に盾を装備するようにした。
SIEGE WEAPON FIXES
- You should now always get the siege weapon
control window when you assume control of any siege weapon.
There was a bug that prevented the window from correctly being
displayed.
- The control radius of a siege weapon
has been reduced from 512 to 300. When you go out of the radius,
the control window now disappears
- You can now salvage up to 5 stacks of
200 items each if necessary. This should fix salvaging large
amounts of wood from siege equipment.
- Timers on the control window for siege
equipment will now correctly reflect the real timers.
- The range of all rams has been doubled.
- The siege ram, palintone and trebuchet
should all salvage for the correct type of wood.
- Hibernian seige merchants no longer sell
seige parts that can not be used for Hibernia.
NEW DUELING SYSTEM
By popular request, there is now a way to
fight characters from your own realm - a dueling system, where
both parties agree to fight.
ユーザーからの要求が非常に多かった同レアルム内での戦闘を可能にした。即ちDuelシステムである。
このDuelシステムでは双方のパーティが(戦闘することに)合意した場合、戦闘可能となる。
To start the
duel, select the character you want to fight and type, "/duel
challenge". The character responds with "/duel accept" to
accept the challenge and fight you. They can also type "/duel
decline" to reject the challenge. Once the fight starts, either
combatant can type "/duel surrender" to surrender the fight.
duelをはじめるには、duelしたい相手をクリックして/duel challengeとタイプする。相手キャラクターが/duel
acceptとタイプすればduel開始である。
duelしたくない場合は/duel declineで拒否出きる。降参したい場合は/duel
surrender。
All duels are
to the death. No constitution or experience is lost on a
dueling death, but you still must be resurrected by a friendly
healer/cleric/druid, or release. A message is printed to all
nearby on victory or surrender notifying bystanders of the outcome
of the duel.
duelで死んでもconロス、expロスは無い。しかし復活するためには味方のRezもしくはreleaseすることは必要。duel結果は近隣(多分ゾーン内?)に放送される。
Please note the following:
- damage is not "remembered" for the purposes
of PVP vs PVE death.
ちょっと意味不明。
- if either
opponent is hit by a monster or a realm opponent, the duel is auto-terminated
duel中にモンスターや敵レアルムのPCに襲われた場合、duelは自動的に終了。
- you cannot
initiate or accept a duel if you are not at 100% hits or
have your combat timer set
HPが100%でないときや,、コンバットタイマーがONの時にはDuelを申し込んだり、受けたり出来ない
- After a duel,
if you are low on hits and are killed by a monster or enemy
player, you take a "real" PvE death. Be careful where you duel.
duel後HPが減った状態でモンスターや敵PC(←これミスくさい)に殺された場合、EXPロスト。
WORLD NOTES
Realm v. Realm: Realm v. Realm - Frontier
Keeps: The patrolling guards should now move more quickly throughout
their patrols.
Dungeon: Treibh Caillte: Rock golems which
have been pulled to the entrance should now return to their
spawn points. The rocky golems are now a little bit tougher.
Coruscating mines: The undead Drudgers should
now all use the same damage table.
Item notes
- All cloth, reinforced, studded, chain
and scale helms in the game should now display the correct icon
in inventory. This should not affect their appearance on the
character.
- The Riven Silk Robe (Hibernia) can now
be dyed.
- The Feelion Razor (Hibernia) now has
matter and body resists instead of 2 matter resist listings.
- The Latticed Shadow Boots (Midgard) now
has body and heat resists instead of 2 body resist listings.
- The Lion Embossed Greaves (Albion) had
the charisma bonus changed to strength.
- The Bracelet of Voided Talent (Hibernia)
now has a bracer icon.
- The "granite chisel" now has an icon.
- The Petrified Wisened Oak Shield (Hibernia)
now has the correct salvage value.
- The Erubescent Strife Dirk (Hibernia)
now correctly buffs the piercing skill.
CRAFTING SYSTEM NOTES
- Increased the stack size of tradeskill
components from 100 to 200 and from 20 to 100
- Changed the title of the final rank from
"Legendary Grandmaster
- Spellcraft gem values are now correctly
based on material level
====================================
Dark Age of Camelot
version 1.53H Test Release Notes
Monday, September 23, 2002
====================================
This is a
small wrap-up version to clear away some final tweaks and
bugs before 1.53 goes live. Currently we are planning on taking
1.53 live on Wednesday morning. We'll let you know if this changes.
今回の1.53Hが1.53がライブ鯖に出る前の最後の仕上げバージョンである。1.53は水曜日の朝にライブ鯖に導入される予定。
NEW THINGS
AND BUG FIXES
- In order
to prevent server spamming, you can now only /UPGRADE
a keep once per 10 minutes.
鯖のスパムメッセージを防止する為にkeepの/upgradeは10分に一回すればよいようにした。(以前はまめに/upgradeが必要だった?意味不明w)
- You should
now be able to pick up the loot dropped by the Glacier
Giant in the Midgard Frontier.
Midフロンティアのでっかい巨人のLootを拾えるようになった。
- Shaman now
keep the single target version of their endurance regeneration
spell (Earth Invigoration) when they receive the group
version (Greater Earth Invigoration).
ShmのEndRegenでgroupバージョンを取得した後もSingleバージョンが使用可能に。
- Endurance
Heal bounty potions will now properly update your endurance bar - it was
working before, but was not updated properly on the interface.
End回復のBPポーションでのEND回復表示がきちんとなされるようにした
- The recipe
display bug - where more than 3 components in a recipe
can now be displayed - has been fixed.
レシピの表示がおかしかったのを直した。
====================================
Dark Age of Camelot
version 1.53G Test Release Notes
Thursday, September 19, 2002
====================================
NEW THINGS AND BUG FIXES
- /follow, /stick, and /face
can now be bound to a keyboard key in the keyboard set
up screen.
/follow,/stick,/faceがキーボード設定画面で一般キーに割り当て可能に
- The odd fog problem on the SIS chipsets
has been fixed - this fixes a Pendragon only bug where
players with certain chipset hardware configurations saw
odd fog effects in parts of the game that ordinarily didn't
have them.
SISチップセット搭載PCで出ていた画面に霧のかかるBUGを修正・
- The "Last Attacker" key in
the keyboard configuration has been re-enabled.
最後に攻撃してきた相手をターゲットするキーが再び割り当て可能に。
- When you respec skills, you
will now be displayed a dialog box that cautions you about
the severity of what you are about to do, and forces you to
click an accept/decline button.
リスペックの時に確認ダイアログが出るようにした。
- Any time you zone, you have
a 30 second PVP invulnerability much like the PVP servers.
Note that on standard servers, you will not get a message when
your timer expires since it only affects you in rare cases (like
the new PVP dungeons).
通常鯖でもゾーン後30秒は無敵になるようにした。但しメッセージはでない。
- Spellcrafters who are crafting
gray items now only take 1/2 time to craft.
スペルクラフトで灰色の作製時間が半分に。
- The two highest spells in the
new Shaman Earth Invigoration line are now in a seperate
line. Now you will keep Earth Invigoration for buffing realm
allies not in your group. This fixes a Pendragon-only issue.
シャーマンのENDRegenラインをグループラインとターゲットラインに分けた。これによりグループラインを取得した後も個別のターゲットラインでグループ外のPCにENDRegenを掛けれるようにした。
Courier and Intercept Missions
レベル40以降のキャラ用に新タスク。詳細は原文参照。
We have introduced a new set
of tasks named "Courier and Intercept missions". These
missions take place within the frontiers and can only be given
to players who are 40th level or higher. There are two sides
to each mission, a kill task and a protect task. The primary
goal of the kill task is to speak with the mark dealer for a task,
locate the courier listed, hunt the courier down, and then kill
it. The protect task is a bit different in that you must find the courier,
speak to it to obtain the task, and then ensure the courier reaches
its destination alive. To better assist the defenders in locating a
courier to defend, we have also added a status monitor within both
border keeps. These status monitors will broadcast to the entire keep
if a courier needs a defender and where this courier is located. You
can also speak with this monitor to find if there are any couriers in
transit that require assistance. At any time, you may use the /task command
to receive the status of your task. Please note that you will have only
one hour to complete this task. Should the courier take longer than this
to reach its destination or should you not locate the courier, the task
is considered forfeit.
The details of the rewards are
as follows:
Kill Task - A large sum of coin
will be split evenly to anyone who is on this task when
the courier is killed. In order to receive your reward, you
must be within 6000 units (just outside of visual range) of the
courier when it dies.
Protect Task - A large sum of
coin will be split evenly to anyone who is on this task
when the courier reaches its destination. In order to receive
your reward, you must be within 6000 units (just outside of
visual range) of the courier when it reaches this point.
Following is the list of Mark
Dealers and Status Monitors:
Albion
Status monitors: Kirbie Hareford
(Castle Sauvage), Paytan Varden (Snowdonia Keep)
Midgard mark dealer: Ohtor (Portal
Keep - Hadrian’s Wall)
Hibernia mark dealer: Edouarz
(Portal Keep - Hadrian’s Wall)
Midgard
Status monitors: Ulfr (Svasud
Faste), Steig (Vindsaul Faste)
Albion mark dealer: Bardolf Culthit
(Portal Keep - Odin’s Gate)
Hibernia mark dealer: Drust (Portal
Keep - Odin’s Gate)
Hibernia
Status monitors: Garth (Druim
Ligen), Eodan (Druim Cain)
Albion mark dealer: Centwine
Melgim (Portal Keep - Emain Macha)
Midgard mark dealer: Skuti (Portal
Keep - Emain Macha)
1.53F@Pendragon(02/9/19)
NEW THINGS AND
BUG FIXES
- Using a charge on a magic
item now correctly brings a stealthed player out of hiding.
マジックアイテムについてるチャージ魔法(AE系?)で、隠れているステルスキャラをみつけることが出来る。
- You can no longer interact with
shopkeepers who are away from their home (spawn) location.
定位置から離れたNPCとお話出来なくなる。
- Realm Guards now drop cash when
killed.
Realmガードがお金を落とすようになる。
#これはナイス!
SPELL SYSTEM
CHANGES
- The damage of Thane Toothgrinder
line spells has been increased.
ThaneのToothgrinder系スペルのダメージ増加。
- The recast timers on Thane Thor's
Minor Bolt and Thunder Shout lines have been decreased
from 30 to 20 seconds - you can now cast them more often.
TheneのThor's MinorBolt系とThunderShout系のりキャストタイムが30秒から20秒に。
- Shaman "Fungal" bolt spells and
"Fungal" direct damage lines now have separate timers
so they can be cast independently of each other.
ShamanのBoltとDDのりキャストタイマーが独立に。
- Added a new endurance regen buff
to the Shaman Augmentation spec:
2 Minor Earth Invigoration
(single target)
12 Lesser Earth Invigoration
(single target)
22 Earth Invigoration (single
target)
32 Greater Earth Invigoration
(group target)
42 Superior Earth Invigoration
(group target)
ShamnにEndRegen追加!
#嬉しいけど、Shadowclanが強くなりそう(笑
#Jispaさん、頑張って!
- Fixed bug with damages on Spiritmaster
Spirit's Revenge line - it has been increased to
be on par with the damage of other casters.
SMのSpiritRevenge系のダメージを、
他キャスターの同等スペル並にダメージ引き上げ。
- Fixed cast times and damage/costs
on Bard Major Resurgence and Tones of Health lines.
There was a problem where some Bard spells took too much
power to cast and/or didn't do enough damage.
BardのMajorResurgenceスペルとTonesofHealth系スペルの
キャストタイムとダメージ/コスト比の修正。
- Druid pets have been changed so
that the trees do crushing damage, the cats do thrust
damage, and the wolves do slashing damage. Previously,
all pets did slashing damage - this gives them some variety.
DruidのPetは木がcrush、猫がThrust、犬がslashの属性を持つようになる。
- Snare should no longer work backwards
- previously, it snared your target a little at the
beginning of the effect, then ramped up to 100%. Now it
correctly snares for full effect at the beginning of the
spell, and slowly wears off.
Snareはこれまで時間の増加と共にSnare率が増加していたが、
これは意図したものとは逆だった。
キャスト直後に100%スネアで、
時間の増加と共にスネア率減少するように変更。
#SkaldのスネアPullがし難くなるかも。
#RvR・PvP的には、嬉しい変更?
- The icon for Paladin chants are
now displayed in the concentration window, and can
be canceled from there. The text reads "Pulse: " for the
chant.
パラディンチャントのアイコンがコンセントレイションウィンドウに表示されるようになる。ここからキャンセルも出来る。
- Haste on pets should now work.
ペットにもHasteが効くように。
- Fixed some errors in the Healer
healing spells. Several had higher costs than intended;
these have been reduced in cost.
HealerのHealingスペルのコストを減少させた。
- Spiritmasters can now learn the
realm ability "Wild Power".
SMがWildPowerのRAを取得出きるようにした。
Copyright: Ellwing 2001.
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